package core.views;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.*;
import core.Runner;


public class GamePanel extends JPanel
{
	@SuppressWarnings("unused")
	private Runner runner;
	private static final long serialVersionUID = 1L;
	BufferedImage img;
	public GamePanel(Runner runner)
	{
		this.runner = runner;
		
	}
}
